We are aware from our Discord server that some people where experiencing odd behavior with saving and roll-back. We recently rolled out a patch today, aimed at addressing this behavior. It will not require a new game for games created after the last overhaul update or anything as well. Most of these effects will not be noticeable, but a significant amount of code behind the scenes has been overhauled so save/load rollback will not cause data to be lost. Part of this was mainly because of how scene calls were initiated from the Quick Maps menu, but this was observed with at least 1 other interface. This should now be fixed.
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